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An strategy to learning of programming from projects in systems engineering

Estrategia de aprendizaje de la programación a partir de proyectos en ingeniería de sistemas



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An strategy to learning of programming from projects in systems engineering. (2023). Revista EIA, 20(40), 4001 pp. 1-15. https://doi.org/10.24050/reia.v20i40.1625

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The authors exclusively assign to the Universidad EIA, with the power to assign to third parties, all the exploitation rights that derive from the works that are accepted for publication in the Revista EIA, as well as in any product derived from it and, in in particular, those of reproduction, distribution, public communication (including interactive making available) and transformation (including adaptation, modification and, where appropriate, translation), for all types of exploitation (by way of example and not limitation : in paper, electronic, online, computer or audiovisual format, as well as in any other format, even for promotional or advertising purposes and / or for the production of derivative products), for a worldwide territorial scope and for the entire duration of the rights provided for in the current published text of the Intellectual Property Law. This assignment will be made by the authors without the right to any type of remuneration or compensation.

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Omar Iván Trejos Buriticá
Luis Eduardo Muñoz Guerrero

Omar Iván Trejos Buriticá,

Ingeniero de Sistemas 

Esp. en Instrumentación Física

MSc en Comunicación Educativa

PhD en Ciencias de la Educación


The adoption of teaching and learning strategies is one of the challenges required in modern times by teachers are conducting programming courses in engineering and who conducts training processes either in the secondary school or at the university level. The objective of this article is to present the methodology, the results obtained, and the corresponding analysis of an investigation made in parallel with two groups of computer programming over three years. With one we adopted the learning methodology based on projects and with the other one the traditional teaching and learning methodology was maintained. The results show that when the corpus of knowledge of computer programming is related to the development of specific projects, since the beginning, a great impact is generated in the learning process by students because the knowledge acquire acquires meaning the conclusions indicate that is very convenient to adopt a project learning methodology in a computer programming course.


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